The ravages of father-time have been extremely cruel to many 3D games from this era. Unlike CRPGs before this that relied on the Infinity Engine, Neverwinter Nights opted for a fully 3D world to explore. The story of Neverwinter Nights is no more complex than an episode of He-Man and the Masters of the Universe. This came after the likes of Planescape: Torment, a CRPG that challenged all RPG conventions, and crafted a plot of self discovery. The main campaign amounts to a completely stock evil lizard person who aims to take over the world, and BioWare is taking this seriously without any shred of irony or awareness of just how idiotic the main villain's plan is. While things start off with a bang, and there is a bit of intrigue, the unravelling plot becomes utterly generic. Lots of information is thrown around, and tutorials fire off all designed to prepare the hero with whatever it will take to conquer this campaign. It starts off reasonably interesting enough with some high stakes a chaotic seige involving skeletons, goblins, and the newly created player-character just trying to make it out alive. This Enhanced Edition of Neverwinter Nights will perplex newcomers.
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