Its total player count is now over 37 million. The studio has grown from under 45 employees to nearly 200, and has reported a 450% increase in Rec Room’s monthly users year-over-year as of November. It debuted on Android devices in September, alongside a new seven-player racing game called Rec Rally that can be played inside the application. Rec Room’s momentum has continued throughout this year. This means that Rec Room becomes more inviting as it scales, so I think we have that going for us.” The metaverse’s been here since 2016, and it doesn’t have arms or legs. “The more people are playing, the more people there are to play with. Developed in partnership with Unity, you can now publish directly to Rec Room from inside the Unity editor. “I think it’s the nature of social apps to have a compounding effect,” said Cameron Brown, chief creative officer at Rec Room. Rec Room Studio is a major addition to Rec Room’s creation ecosystem. That group includes Minecraft and Roblox, the latter of which is worth $44 billion after going public earlier this year. Rec Room is among a group of community-based social gaming and entertainment apps that rely on user-generated content and have seen huge upticks in growth during the pandemic. During the COVID-19 quarantine, users turned to Rec Room to simulate in-person activities, including school lessons, birthday parties, happy hours, and one-on-one therapy. While Rec Room has been available since 2016, when it first arrived on Steam, its community grew dramatically over the course of 2020.
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